Throughout the school, children explore how Computing both affects and helps us on a daily basis. This enables them to develop their digital literacy and, computational thinking and creativity. It also helps them to understand the ever-evolving world we are part of and provides them with skills that will one day enable them to change it.

We do this by developing their skills in multiple areas:

  • Computer Science - where pupils are taught about how digital systems work, the principles of computation and how to put this into practice through programming. We do this using various programs such as Scratch and Python and by using programmable toys and devices.
  • Information Technology, multimedia and word processing - using programs such as Microsoft Office (Word, Publisher, PowerPoint etc.) and devices such as laptops and iPads to develop everyday skills.
  • Digital media - using computing software and hardware to create videos, music, art etc.
  • Data management - using programs such as Microsoft Excel to create spreadsheets, tables and graphs.
  • Online safety - making sure that the children develop their understanding of the digital world and what they need to do to be safe. We do this both in individual classes and as a whole school.

The following is how the curriculum is broken down into objectives by Key Stage.

Key stage 1

Pupils are taught to: 

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school 
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2

Pupils are taught to: 

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts 
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output 
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs 
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration 
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content 
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information 
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.